Resumen de la entrada. American Truck Simulator Experience legendary American trucks and deliver various cargoes across sunny California and sandy Nevada.
American Truck Simulator no Steam. Greetings Truckers from all corners of the world ! Some discussions were made here at SCS Software and we have decided that we would like to do, from time to time, some special and dedicated blog- posts for all of you who ever wondered how things are going behind the scenes of our games. We are not able to promise how often these articles will be released and neither can we tell which topic will be the next one, but we think that they will shed more light into your minds about who we are, how we are doing things and so on.
Blog oficial dedicado ao jogo American Truck Simulator da SCS Software. Acompanhe tudo sobre o jogo: not American Truck Simulator 2015 Free Download available for Windows 7 and Windows 8 operating system supported PC only. American Truck Simulator puts you in the seat of a driver for hire entering the local freight market, making you work your way up to become an owner-operator.
We all hope that you will like these articles and we are also looking forward to your opinions which you can, as always, leave in comments section below. Where it all begins, which steps are implemented, how things are done, what is connected together and who is doing it? If you have, then this blog section, which we would like to start doing for you, is the right place you want to visit from time to time. It may not be as technical as some of our later posts but it reveals some of the most important work we do. So you can sit back, relax, and enjoy this piece about how SCS works .
And this phase is the first and one of the most vital steps in the process of creating all the content which you can see in our games. And to be able to hit the right spot in this balance, we need to gather as much quality data as we can before we actually start creating any new content in our in- game worlds. So first we need to ask ourselves many questions like what does it look like in the state which we want to implement, which cities are there, how many people live there, which factories have their branches there, which industries are located in this state, what kind of vegetation grows there, which mountains are located in this zone, which rivers are crossing this country, in which areas and so on. The answers for these questions are the fundamental building blocks of our work.
And everything is quite connected together. Do they generally have any vegetation, like trees? How many parking spots are there on average? Do they exist in isolation or are they usually part of some bigger complex that includes shops, hotels or gas stations? In which ways the trucks enter these places from the highways? Are there any different speed limits, and if so, are they enforced by law, and if they are, what law is it?
Are there any state- specific traffic signs? And simply nearly everything else that could help us to enhance and correctly capture the resemblance of the things and situations we want to implement into our games. And that is not always an easy task. In fact, sometimes it is fairly tough challenge for our game designers. And sometimes parts of their work are gone because something has changed during the process of creation.
For example, we recently encountered situation, in which we gathered some data about traffic rules in one state and when nearly everything seemed to be prepared for release, we found out that some of these traffic rules just have changed. And as you probably can imagine, unexpected situations like this can always do some damage to our plans and visions. And it is the good research with quality sources of information, that make us be able to face and overcome this threats. But that is not really surprising, is it?
We are doing truck games, of course that it is going to be about roads and highways. They are, after all, the backbone of traffic infrastructures. It truly is about the highways, but not only. Secondarily, we focus our work on road networks connected with the points of interests, which are some special places that you, our beloved truckers, will recognize and appreciate when you will be driving among or along them. These places are for example unique landscapes, mountains, atypical parts of the countryside, special bridges, buildings and things that make some places unusual and highly memorable. To design these elements right, we use any possible and obtainable data and material like our own experiences with these places, information from our international colleagues and co- workers, photos, videos, articles and other multimedia channels.
Also the big help comes from any satellite images or the 3. And of course, another big help in this case is all the good and highly appreciated feedback that we are gathering from you ! Sometimes, when we are preparing a new state into our games, we find out that the countryside and other things are quite same as they were in the previous part of the map, so we can use some of our already created material. But sometimes we find out that we are going to need a lot of new stuff. And that is not always easy.
As we here in Czech Republic say, different region, different manners. But I guess you will better know this proverb as . So often we are going to need new type of vegetation, new textures for terrain, new traffic signs, new rules for speed limits, new looks for the buildings, bridges, landmarks and so on. Even deciding which cities we are going to put in the game is really affected by the quality of the research phase. And you can trust us that to decide what city is going to be created, is nothing to be easily said.
These cities have to meet our requirements as are the location, size, agglomeration, industry, points of interest that are surrounding it and many many more. It is quite hard to make decisions like that, but we are doing our best to pass this challenges over and over again.
If you want better example, I can give you some information that one of our map designers for American Truck Simulator has provided to me. His name is Patrik (the guy on the left in the photo below), he is 2. US 1. 01 part of the ATS map, which starts in Oxnard and ends in the crossing with CA 5.
Digital map gives me information about elevation profiles, satellite images show what is visible from the ground or road and classic photos or apps similar to the . So for a small example, outside the city of Oxnard was an unusual railway bridge, or in the location of Shell Beach it was atypical exit from the highway which leads right next to this small town. The feedback that we are getting from you is highly valued source too. It was your feedback that leads me to the making of the city of Santa Maria which is located in Santa Barbara County. Or the tunnel pass which is going trough the mountains in this part of the US 1. I hope that one day we will be able to put all of your wishes and suggestions into our games. But as you should know, we are quite limited by the scale of the map, issues that come with it and other similar restrictions.
So we are not able to put everything into the game for the time being, nor in the actual/real size, even though we would really like to. But that is rather a topic for an article about map design or model creation, so I will save that for later“Factories, imports, exports. We need to know what is produced in that country or state, what is located in which city, what they import, export and things like that. Based on these data we are further making our balanced in- game economy. So for another quick example, if there is some huge chemical factory in one of our prepared cities, we need to know it so we would be able to put the imitations of these factories and industry into the game.
When you are unaware of a huge agriculture zone around some city, you probably won. But for players who actually were in these zones, it's really good to imitate this area according to the reality. It is always another bit of a challenge for us, but as was mentioned already, we are always doing our best to overcome them all.
Research is extremely important. It is a fundamental pillar and backbone of everything we put in our games. Without good information and their sources, like were mentioned above, we would not be able to create states even a little similar to reality. We know that maybe every single one of you would like to see something a little different in our games, because as you know, we all are unique individuals with different tastes. But please keep in mind, that we are working hard to create content that you, our beloved truckers, would like to explore and drive thru with your mighty and heavy metal beasts. And so every single day, we are racking our brains on how to hit the right spot in the balance of what we are able to create, what visions are in our hearts and what you would like to see in our games. We hope you find this article both illuminating and as interesting to read as it was fun for us to write.
Please, let us know your opinions, suggestion and feedback in the comments below. What topic would you like to read next ?
American Truck Simulator. California. . California is the most populous US state with 3. The rapidly growing population of the state is straining all of its transportation networks. Los Angeles, Oakland, San Francisco and others. Drive the varied set of roads - from narrow ones to the Pacific Coast Highway, known as State Route 1 it runs north/south quite literally hugging the coastline for the most part.
Explore the geographic diversity - from the Sierra Nevada mountains to the Pacific Coast, from fir forests to the desert. The economy of Nevada is tied to tourism (especially entertainment and gambling related), mining and cattle ranching.
Nevada was founded on mining and re- founded on sin - beginning with prizefighting and easy divorce a century ago and later extending to gaming and prostitution. The major highways, I- 8.
I- 1. 5, link Salt Lake City with Reno and Las Vegas, respectively. Cross The Strip - the famous row of casinos in the fabulous city of Las Vegas. Drive through the colorful desert to the distant horizon.
Feel the serene, open and peaceful scenery with hillbilly trailer parks and rolling tumbleweeds. Southern Arizona is known for its desert climate, with very hot summers and mild winters. Northern Arizona features many pine forests, the Colorado Plateau, and some mountain ranges with much more moderate summer temperatures and significant winter snowfalls. On top of all that a large portion of the state is made up of Native American reservations. The backbone of the Arizona transportation system is represented by the main interstate routes.
This includes I- 1. I- 1. 9 which leads to the Mexican border. East- west main routes are covered by I- 8, I- 1.