How to Construct a nice house for your sims to live in Sims 3 « PC Games. Build comfortable family dwelling for your sims to live in!
This Sims 3 video cast shows you how to build a lovely split level home for your sims, complete with two garages, flooring unique to each room and several bedrooms.
Nice Houses for Rent; Nice Rooms for Rent; Lake County Apartments for Rent. Refine your real estate search in Nice, CA by price, number of bedrooms. Ever wonder how to build amazing houses in the Sims 3? How to Build a Cool House in Sims 3. Can you please put wikiHow on the whitelist for your ad blocker? This is a small tutorial on ways of making a nice house. The roof I did not go into in depth but will be producing a roofing tutorial seperatly. The Sims 3 Houses, Objects, Clothes, Walls & Floors, Patterns, Worlds. House package files should go in your The Sims 3\Library folder.
Tutorials: Building Great Realistic Houses - From the Ground Up/Exterior. Foundations & House Shape. The shell of your house is its whole basis, and if it isn't right your entire house will suffer overall.
If you are new to building, you will need to know about foundations and how they work and can be placed. This open area is going to be your basement, but first you'll need to dig down to make it a full level depth. Now you can add stairs from the foundation above to the basement level, you can add walls and floors and furniture like a normal room, and texture the walls however you like.
How to Build a Large House on the Sims 3. Nice Houses; Hair; 3 Lots; Sexy Pose Pack; Sims; Bar Black Rose by TatyanaName; Some More Must Have Sims. All The Sims 3 Sites I have visit and put in my Fa. Building Your Perfect House in The Sims 4. Family Homes for Sims 3. Other: T his home offers sims a nice home at a reasonable price.
For example, begin with your living room as a box, then add another box somewhere else for the dining room, and another box for the kitchen, varying the sizes and the way they match up, using diagonal walls here and there, and so on, so that when you have placed all the rooms you get a much more interesting look. You can also add a nice porch to the front to make it more interesting. On the end that is open, opposite the end of the L, you can place a column/pillar that matches your house to look as if it supports the porch roof. These two techniques make the house more interesting and less rigid; a rigid house is a boring house. They allow you to see and pass through walls! They let in natural light, boost environment scores, and break up walls to make them look less repetitive. This same principal applies to all styles of houses, even if you are making something totally on your own, never seen before - the look and feel of the windows you use should match the look and feel of the house as a whole.
They are acceptable inside and outside, can lead to (most) rooms, and have a decorative and beautiful property. Since these wonders are basically doors, all of the same principals apply, except for placement.
They can be placed anywhere inside or outside with the exception of being the way to enter a bedroom or bathroom. You can use them inside of bedrooms and bathrooms as architectural features (for example, into a room- within- a- room to contain a hot tub in a lavish bathroom), just not as as the main point of entry. There are doors into bedrooms for a reason. This should help a bit! Each has their own benefit and look best when combined with other roof styles.
It looks repetitive, icky, awkward, impersonal, and lack- luster. Sometimes autoroof CAN do a nice roof (usually on super simple small houses), but it is still recommended to be avoided, as this happens very rarely.
As you can see to the right image, all of those roofs were rendered with the same roof height and the autoroof button. Some of them might not have looked as bad if their slopes were adjusted. If you have Mansion & Garden Stuff for TS2 or TS3, then you are lucky enough to have the sliders. This will require you to have 2 floors with a roof on it, breaking a large roof into sections, and probably making it look better, with the final product varying based on how you build your second floor.
If you have TS2, there is a section for it, if you have TS3, you are stuck making your own. For both games, making your own can lead to cooler effects, so give it a try if your house style is traditional enough for dormers. Just go up a floor, make a rectangular room that you can see outside of the roof, then put a roof on top of that. You should always place them to the side of the house - they can touch the house, that is fine, but DON'T put them in the middle, or for that matter, at a completely random spot around the lot.
Remember when building your garage, that not all garages are square boxes, you can add a little detail to garages if you want, making them more . What you aim to do is fill the space with nice benches and potted plants and hanging plants to give it a homey feel. They can also come in a natural form which is just as effective and looks more tied in with the garden; for an example of a decorative patio see the picture to the right. In TS2, the Seasons expansion pack introduced things such as gardening and fishing for your simmies to do.
In TS3 these are included in base game, which is a plus. This section is dedicated to adding in objects that draw attention outside so your sim isn't a shut in for the rest of their short and meaningless lives. They are a feature that can really add realism to a house. Make sure to not make too big of a pool because it looks totally unrealistic and cheesy. Nobody likes a cheesy house! In OFB toys were introduced that could be placed in the yard for kids to play in, later on AL brought epic play ground toys as well. In TS3 things such as the sprinkler and playground equipment were included in the base game.
This means you can have better community lots, since they are quite bad in TS3 as is. Little kids need some fun and teens need a place to vandalize. These will be a smart choice to add to your hood! No, not flowers, or trees, or even shrubs.. Many times you will see .
Broken down, these are the things you should do. Use a dirt terrain paint around the bottom of trees, shrubs, even under flowerbeds. Taller plants in back, shorter in front. Use a mixture of plant types - trees, bushes, and flowers, not just trees or just flowers.
Place border fencing around areas you wish to have landscaped with bushes or flowerbeds. Placing a garden along the front of your house and maybe the corners of your walkway will make any house look more like a home. This is a step effect. It is very hard to put bright red flowers next to a bright green plant and make it work visually because of the high contrast between the colours. Basic knowledge of primary and secondary colors makes this easy to understand.
The concept of it is easy, but pulling it off without it getting repetitive is tricky. They cause some graphical issues the first time around, by appearing as floating foliage when working on lower levels. After saving and quitting they will then proceed to get locked onto that level, meaning you won't be able to delete them until they fall back down to the bottom level. It basically turns a yard into something personal, like a friend that you just walk on or something. In TS3, you have to option set softness of the tool. If you even try, the lot ends up corrupted and flashes blue in the neighborhood. This is something that that can't really be taught in this tutorial (though some elements of it are covered above).
You just need to make sure that when adding in paths and wall paint on the outside of a house that they match with each other, with the planting and with the roof! So go get researching!